affordances -> enrich lang ed

individualisatie = relevant maken voor interesses, behoeften, en doelen van lerenden. differentiatie = aanpassen aan verschillen in niveau, competentie en talent van lerenden.

apps kunnen data verzamelen over:

dit kan gebruikt worden voor evaluatie, beoordeling en feedback.

sommige apps kunnen ook adaptief leermateriaal aanpassen aan het niveau van de leerling.

andere affordances:

collaborative (language) learning -> learn language by interaction w peers or native speakers -> joint effort: work together on the same task -> working on a ‘final result’ -> “prosumers” (both producer and consumer of that product)

collaboration/interaction via computers (‘computer-mediated comms’ or CMC) can be:

tasks should include:

game based language teaching/learning

examples:

games provide:

out-of-class learning (outside the school, less formal)

digital literacy = the individual, technological, social skills needed to effectively interpret, manage, share, and creating meaning with use of digital comms channels.

it is important because our society is becoming increasingly digitalized, and it is therefore useful to be able to use and interpret these digital media in your every day life.

answer: essential for full participation in society + enrich learning inside classroom.

take away:

  1. Digital is here to stay and we have to adapt to the new paradigm
  2. Digital is not and end to themselves. Have to incorporate in didactic/pedagogical practice.
  3. Digitally competent is done by training, self-study and use
  4. Digitally competent does not mean using/mastering newest tech, it means knowing their didactic value and when to apply them.
  5. Use of digital media can be motivating, if supporting students’ interests, needs and goals. (and should also align with way we use in every day life)