ict not necessarily good or bad -> usage is key
method more important than medium
implementation hard haha who would have thought
blended learning -> weblectures (hele blok beschikbaar) & werkgroepen ewww msteams
reviews: map of existing literature
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scoping: everything (useful for exploritory research or when you’ve done no proper research)
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systematisc: specific research question
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meta-analysis: same thing, but effect size yay
methods and statistiscs not relevant
moderators influence strength or direction of effect
learning theories: how people learn instructional design: how to structure and present content technology-enhanced learning: mechanisms of technology on learning technology-enchanced in pratice
behaviourism
learning is behavioural change, shaped by stimuli and responses blank slate, no genetics mind is a black box, we cannot look into it (so who cares) rewards and punishment to enforce behaviour
behaviourism outdated? (blank slate, black box etc) but still everywhere: gamification (kahoot leaderboard, achievements, badges), drill-and-practice, feedback
cognitivism: mental proceses, rather than observable behaviour
cognitive schemas, and integrating new information in those schemas
like a computer, input, processing, output. (just IO devices haha)
information processing model
input -> sensory mem (unattended lost) –(attention)-> short-term mem (unreheased lost) –(encoding and retrieval)-> long term mem
measure via physiology, eye tracking, EEG (breinscan) etc.
constructivism: contextualized, more meaningful in realistic contexts active process, learner does something social activity, together with others emphasis on motivation
authority more shared between students and teachers, so teacher more like support/guide/mentor/facilitator
examples: problem-based learning, inquiry-based learning, challenge-based learning
critique from cognitivists: approach does not work, because too little guidance (^ richard clark, from the media thing)
examples in TEL: computer-supported collaborative learning (aka google docs) experience “real-world” settings, but in controlled/safe environment (aka vr/ar)
lta: aligning principles with learning theories and tools examples: behaviourism - feedback, cognitivism - prior knowledge actv, constructivism - collab
much overlap between cognivism, constructivism
also other learning theories, but less relevant
stakeholders:
- indv or orgs
- affected by policy or tech dev
- …
!!check slides
hindered by:
- bad software quality
- bad ict skills
- wrong pedagogy